Moonfrost Early Access Roadmap — What's Confirmed Coming
Moonfrost's Early Access runs from October 12, 2026 toward 1.0, with Oxalis committed to growing the world, story and village with player feedback. Here is everything officially confirmed for launch and beyond — no speculation.
At Launch (October 12)
- ~50% of the main storyline; Temple to level 19
- 11 villagers, friendship to level 3
- Hands-on village rebuilding (scythe / pickaxe / leaf blower)
- Expanded character customisation
- New in-game map with NPC locating
- Updated tasks and quest tracking
- New crafting puzzles for decorations
Confirmed for the EA Period
- More story, characters and relationships
- More Temple levels
- Korean and Thai language support
- Asia publishing partnership with iterco (ZH-Hans/ZH-Hant already in demo)
Verified Facts & Sources
- Last verified: October 5, 2026 — from official Oxalis dev diaries & launch announcement
- Launch scope + EA roadmap: launch announcement (Sep 29)
- Korean/Thai: team introduction post (Sep 10)
- iterco partnership: announcement (Jul 2)
- No official dates for any post-launch item — listed in announcement order, not release order
FAQ
What's new at launch compared to the demo?
Expanded character customisation, a new in-game map, updated tasks and quest tracking, and new crafting puzzles for decorations — alongside the story, villager and rebuilding content.
What comes after launch during Early Access?
Per the official announcement: more story, characters, relationships, Temple levels and new features on the road to 1.0.
Will more languages be added?
Yes — Korean and Thai are confirmed coming soon (announced in September). Japanese is already live in the demo; launch ships English audio with Spanish, Simplified Chinese, Traditional Chinese and Japanese subtitles.
How long will Early Access last?
No end date announced.